how to play warhammer 40k
Listen well, initiate.
Warhammer 40,000 is not a game of luck.
It is a test of command, discipline, and resolve.
1. Choose Your Army
You begin by choosing a faction.
This is your creed, your gene-line, your damnation or salvation.
Then you build an army to an agreed points limit.
Each unit must have a purpose:
Hold objectives
Kill enemies
Protect others
Die so victory may be secured
An army without purpose is already defeated.
2. Prepare the Battlefield
Terrain is sacred. It decides wars.
Ruins protect warriors
Open ground kills the careless
Objectives decide victory
Deployment is not random.
It is your first tactical decision.
3. The Turn of Battle
Each round follows the same order:
Command Phase – issue orders, gain resources
Movement Phase – position is power
Shooting Phase – guns speak
Charge Phase – close the distance
Fight Phase – blades decide truth
Battle-shock – the weak break
Dice are rolled.
But dice only reward preparation.
4. Victory Is Not Slaughter
Remember this, or you will lose.
You win by:
Holding objectives
Denying the enemy ground
Forcing bad choices
You can kill more and still fail.
Many commanders learn this too late.
5. The Mind of a Commander
A true leader:
Plans two turns ahead
Sacrifices units without hesitation
Thinks in objectives, not kills
Accepts loss without emotion
Ask yourself every turn:
“If my enemy responds perfectly, do I still gain?”
If not, rethink your orders.
Final Words
You will forget rules.
You will misjudge distances.
You will lose battles.
Good.
That is how commanders are forged.
Return to the table.
Learn.
Adapt.
And make war worthy of remembrance.

