warhammer 40k factions
Attend, warrior.
The galaxy of Warhammer 40,000 is not divided by good and evil.
It is divided by those who still fight, and those who have already lost.
These are the powers that wage eternal war.
The Imperium of Man
Humanity’s dying empire, held together by faith, fear, and endless sacrifice.
Space Marines – Genetically engineered super-soldiers, few in number, unmatched in purpose
Astra Militarum – Uncountable human armies, courage measured in survival seconds
Adeptus Mechanicus – Priests of machines, worshippers of lost knowledge
Sisters of Battle – Faith made manifest in flame and bolter fire
Imperial Knights & Titans – Walking gods of war
The Imperium does not ask if it is right.
It asks only if it endures.
Chaos
The Imperium’s reflection, cracked and screaming.
Chaos Space Marines – Fallen brothers, twisted by betrayal and dark gods
Daemons of Chaos – Living nightmares given form
Traitor Legions – Once-heroes, now eternal enemies
Chaos offers power, freedom, and truth.
It always collects its price.
The Xenos (The Alien)
They are not evil.
They are simply not human—and that is unforgivable.
Orks – Brutal, joyful violence incarnate
Aeldari (Eldar) – Ancient, dying, arrogant masters of war
Drukhari (Dark Eldar) – Sadists and raiders who feed on suffering
Tyranids – A living apocalypse that devours entire worlds
Necrons – Undying machines, older than humanity itself
T’au Empire – Idealists with guns, unity enforced by firepower
Each would replace mankind without hesitation.
No True Heroes
There are no saviors in this galaxy.
Only:
Survival
Domination
Extinction delayed by another century
You do not choose a faction because it is good.
You choose it because it speaks to how you believe war should be fought.
Final Doctrine
Pick your allegiance.
Learn its strengths.
Accept its weaknesses.
Then bring it to the table and make the galaxy burn in your image.
There is only war.

