warhammer 40k factions

Attend, warrior.

The galaxy of Warhammer 40,000 is not divided by good and evil.
It is divided by those who still fight, and those who have already lost.

These are the powers that wage eternal war.

The Imperium of Man

Humanity’s dying empire, held together by faith, fear, and endless sacrifice.

  • Space Marines – Genetically engineered super-soldiers, few in number, unmatched in purpose

  • Astra Militarum – Uncountable human armies, courage measured in survival seconds

  • Adeptus Mechanicus – Priests of machines, worshippers of lost knowledge

  • Sisters of Battle – Faith made manifest in flame and bolter fire

  • Imperial Knights & Titans – Walking gods of war

The Imperium does not ask if it is right.
It asks only if it endures.

Chaos

The Imperium’s reflection, cracked and screaming.

  • Chaos Space Marines – Fallen brothers, twisted by betrayal and dark gods

  • Daemons of Chaos – Living nightmares given form

  • Traitor Legions – Once-heroes, now eternal enemies

Chaos offers power, freedom, and truth.
It always collects its price.

The Xenos (The Alien)

They are not evil.
They are simply not human—and that is unforgivable.

  • Orks – Brutal, joyful violence incarnate

  • Aeldari (Eldar) – Ancient, dying, arrogant masters of war

  • Drukhari (Dark Eldar) – Sadists and raiders who feed on suffering

  • Tyranids – A living apocalypse that devours entire worlds

  • Necrons – Undying machines, older than humanity itself

  • T’au Empire – Idealists with guns, unity enforced by firepower

Each would replace mankind without hesitation.

No True Heroes

There are no saviors in this galaxy.

Only:

  • Survival

  • Domination

  • Extinction delayed by another century

You do not choose a faction because it is good.
You choose it because it speaks to how you believe war should be fought.

Final Doctrine

Pick your allegiance.
Learn its strengths.
Accept its weaknesses.

Then bring it to the table and make the galaxy burn in your image.

There is only war.

Chapter Master Mercius

Chapter Master Mercius is the unyielding architect and moral fulcrum of the Wardens of the Damned, a commander shaped not by triumph, but by catastrophe. Once a loyal son of a now-sundered chapter, Mercius rose through the ranks during an era of unquestioned obedience—until the internal conflict disaster that would later be known as the Sundering tore truth from dogma and exposed rot within his previous chapter command. Where others clung to denial or ambition, Mercius chose responsibility.

A strategist renowned for patience and restraint, Mercius is defined by his refusal to sacrifice truth for comfort. He is not a charismatic conqueror nor a zealous tyrant; he is a watchman. His leadership style favors deliberation, layered contingencies, and the preservation of brotherhood even when faith is strained. Those who serve under him know that he demands obedience, but never blind loyalty. Every order carries weight, and every life lost is remembered.

Mercius is deeply scarred by the choices he has made. He carries the burden of abandoning his previous chapter, of defying inquisitorial decrees when they conflict with conscience, and of condemning brothers who could not be saved. Yet he does not waver. To him, damnation is not a curse, it is a cost paid so that others may endure.

As Chapter Master, Mercius leads a fleet-based force that stands vigil where corruption festers and hope is already failing. Under his command, the Wardens of the Damned fight wars no one records, hold lines no one notices, and accept a future where redemption is uncertain. He does not promise victory. He promises that no brother will be left behind.

https://www.wardensofthedamned.com
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